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AI Insights · Timothy · January 2021

Australia's Top 5 Golf Games Show Varied Performance in Q4 2020

An analysis of Australia's top golf gaming apps in the fourth quarter of 2020 reveals diverse user engagement and revenue trends. Sensor Tower provides a detailed look at how these games performed on a unified platform.

Australia's Top 5 Golf Games Show Varied Performance in Q4 2020

As we wrap up an eventful year, Sensor Tower has taken a closer look at the performance of the top five golf games in Australia for the fourth quarter of 2020. The data, which encompasses both iOS and Android platforms, showcases the fluctuating fortunes of these popular mobile applications.

Miniclip.com's Golf Battle saw a steady increase in weekly revenue, peaking at $5.8K in the week of December 21st. Downloads showed an upward trend as well, culminating in nearly 4.9K downloads in the last week of December. Similarly, weekly active users (WAU) grew, reaching approximately 24.5K by the year's end.

Rising Wings, Inc.'s Golf King - World Tour experienced a more volatile revenue pattern, with a notable peak of $6.5K in early October, followed by fluctuations and a year-end close at $5.4K. Downloads gradually decreased over the quarter, but ended with a slight rise to 2.3K. The WAU reflected a similar pattern, starting at 18K and slightly rising to 18.6K in the final week of December.

Ultimate Golf!, another offering from Miniclip.com, showed a significant increase in revenue from $8K in late September to nearly $9.7K at the end of December. Downloads, however, had a noticeable drop from 2.8K to 3K, before jumping to 2.9K in the last week. WAU saw a decline from 17.6K to 15.6K over the quarter.

MADBOX's Perfect Golf - Satisfying Game saw minimal revenue, with a modest peak of $41 in mid-December. The game’s downloads started strong at 7.9K but dropped significantly to 636 by the year's end. WAU mirrored this trend, decreasing from 10.7K to 1.7K in the same period.

Lastly, Golf Rival - Multiplayer Game from Zynga Inc. showed the highest revenue among the group, starting at $30.5K and reaching a peak of $28.9K during the holiday season. Download numbers for the game remained steady, starting at 2.4K and ending at 2.1K, while WAU showed a slight increase from 9K to 7.4K by the close of Q4.

For more insights and detailed app performance data, Sensor Tower's platform remains a comprehensive resource for market analysis and trends in the mobile app space.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2021